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Speaking Part 2 · Activities & habitsIn the May–Aug 2026 forecast

Describe a Creative Activity You Enjoy

In short

Describe a Creative Activity You Enjoy” is a common IELTS Speaking Part 2 cue card. You get 1 minute to prepare and should speak for 1–2 minutes, covering all four points below. This page gives you a Band 9 model answer, an idea map so you can make it your own, the Part 3 follow-up questions with answers, and the vocabulary examiners reward.

The task card

Describe a Creative Activity You Enjoy. You should say:

  • What the activity is
  • When and how you started doing it
  • How often you do it
  • And explain why you enjoy it
Practise this card (1-min prep, 2-min speaking)

Band 9 model answer

The creative activity I'd like to talk about is sketching — just ordinary pencil drawing in a little A5 sketchbook that I carry around almost everywhere. I want to be clear upfront that I'm not especially good at it, and that's actually part of what I love about it, which I'll come back to.

I picked it up about four years ago, almost by accident. I was stuck at home recovering from a minor operation, bored out of my mind, and I found my younger brother's abandoned sketchbook and a 2B pencil in a drawer. I started copying a photo of our cat, purely to kill time, and three hours evaporated without me noticing. That sensation — of time dissolving because you're completely absorbed — was so unfamiliar and so pleasant that I went out and bought my own sketchbook the same week.

These days I'd say I draw three or four times a week, usually in short bursts of twenty or thirty minutes. I'm a big believer in little-and-often rather than marathon sessions. My favourite subjects are completely mundane: a coffee cup, people waiting at a bus stop, the tangle of wires outside my window. I've filled maybe nine or ten sketchbooks now, and flicking back through the early ones is a mixture of embarrassment and satisfaction, because the progress is undeniable even though no single week ever felt like improvement. A friend once asked why I never draw from imagination, and the honest answer is that reality is simply more interesting — the world is full of free models holding perfectly still, like lamp posts and sleeping cats, and I will never run out of them.

As for why I enjoy it — there are really two layers. The surface layer is that drawing forces you to actually look at things. Most of the time we move through the world on autopilot, but when you have to draw a chair, you suddenly discover you've never truly seen a chair before. It's made me weirdly more observant and, honestly, more appreciative of ordinary things. The deeper layer is that sketching is the one area of my life with zero stakes. Nobody grades it, nobody sees it unless I choose, and a bad drawing costs nothing. In a life that's otherwise full of assessment — exams, deadlines, performance reviews — having one corner where failure is completely free turns out to be incredibly good for your head.

So while I doubt I'll ever exhibit anything or sell a single drawing, I'm certain I'll still be doing this in thirty years. It's cheap, it's portable, it slows me down in the best possible way, and it's quietly taught me that being an amateur at something — in the original sense, doing it purely for love — is one of life's most underrated pleasures.

Make it your own: three angles

A visual craft — drawing, photography, pottery

Concrete and easy to describe; the 'learning to see' theme gives you reflective depth beyond just listing what you make.

Writing or journalling

Good if you genuinely do it — you can discuss finding your voice and processing emotions, which links neatly to likely Part 3 questions.

Cooking or baking as creativity

An unexpected but valid choice that stands out; frame it around experimentation and improvisation rather than following recipes.

What the examiner is listening for

The examiner wants specifics — what you draw, make or write, and one vivid origin story — plus genuine reflection on why the activity matters to you. Phrases like flow state and creative outlet fit naturally here, and self-deprecating honesty about your skill level sounds far more authentic than claiming talent. Keep tenses moving: past for how you started, present for your routine.

Part 1 warm-up questions

  • Do you consider yourself a creative person?
  • Did you enjoy art classes at school?
  • Do you prefer making things or buying them?
  • Is creativity important in your work or studies?

Part 3 follow-up questions & answers

Do you think everyone is creative, or only some people?

I genuinely believe everyone is — you can see it in any group of small children, who draw and invent games without the slightest self-consciousness. What happens is that school and adult life gradually convince most people they're 'not the creative type', and the muscle atrophies from disuse. So I'd say creativity is universal as a capacity, but unevenly maintained as a habit.

Why do some adults stop doing creative activities?

The honest answers are time, embarrassment and economics. Adult schedules squeeze out anything without a deadline, and adults hate being visibly bad at things, which every new creative pursuit requires. There's also a cultural bias that treats hobbies without income as self-indulgent. It's a shame, because the people who push through that awkward beginner phase rarely regret it.

Should schools spend more time on creative subjects?

I think so, though not by simply adding more art classes. The deeper issue is that schools grade everything, which teaches children that mistakes are dangerous — the exact opposite of the creative mindset. I'd like to see creative work that's ungraded and exploratory, plus creativity woven into serious subjects, because science and engineering need imagination just as much as art does.

How does technology affect creativity?

It cuts both ways. On one hand, tools like editing software and tablets have demolished the barriers to entry — anyone can now compose music or make films with a laptop. On the other, infinite scrolling consumes the boredom and idle time where original ideas used to germinate. I'd say technology has democratised creative production while quietly eroding creative attention.

Is creativity important in the workplace?

Increasingly, it's the differentiator. Routine, rule-following work is exactly what software and automation absorb first, so what's left for humans is the non-routine part — spotting problems nobody framed yet, connecting ideas across fields. Even in unglamorous jobs, the person who redesigns a clumsy process is being creative. Companies say they want it; the good ones actually tolerate the failed experiments it requires.

Do you think creative hobbies are good for mental health?

The evidence and my own experience both say yes. Absorbing, hands-on activities produce that flow state where anxious mental chatter goes quiet — it's meditation for people who can't sit still. There's also real satisfaction in producing something tangible, which office work rarely provides. Doctors in some countries now literally prescribe creative activities, which tells you something.

Is it better to be creative alone or with other people?

They serve different stages. Generating raw ideas often works best alone, where there's no fear of judgement, while developing ideas improves dramatically with other people, because collaborators spot blind spots and push you past your first thought. Most of my favourite creative work follows that rhythm — solitary drafts, social refinement. Doing only one or the other tends to produce timid or half-finished work.

Will artificial intelligence make human creativity less valuable?

It will certainly change what's scarce. When anyone can generate a competent image in seconds, competence stops being impressive — but the human story behind a work, the taste to choose and refine, and genuine originality arguably become more valuable, not less. I suspect AI will do to average creative output what photography did to portrait painting: kill the routine work, and push humans towards what only humans can mean.

Useful vocabulary

Vocabulary for the “Describe a Creative Activity You Enjoy” cue card, with plain-English meanings
Word / phraseMeaning
to be absorbed in somethingto give something your complete attention so you notice nothing else
a flow statea mental state of full, effortless concentration on an activity
little and oftenin small amounts done frequently, rather than rarely and intensively
on autopilotdoing things automatically without conscious attention
zero stakesinvolving no risk or consequences if you fail
to pick something upto start learning or doing an activity, often casually
mundaneordinary and everyday, not special
to kill timeto do something to make a boring period pass faster
an outletan activity through which feelings or energy can be expressed
underratedbetter or more valuable than most people recognise

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